San Francisco Giants Sponsor Activations
During my five years at the Giants, I had the pleasure of partnering with countless brands to create hundreds of graphics and animations for dozens of themed nights. I was the first creative hired at the Giants who exclusively made animated content for these days. I was able to take full control of our extensive scoreboard technology and bring these events to life in a way that was not possible before.
Brands I worked with
LucasFilms
•
Pixar
•
Star Trek
•
Metallica
•
Peanuts
•
Backyard Baseball
•
Game of Thrones
•
Grateful Dead
•
Margaritaville
•
Marvel Studios
•
LucasFilms • Pixar • Star Trek • Metallica • Peanuts • Backyard Baseball • Game of Thrones • Grateful Dead • Margaritaville • Marvel Studios •
Beyond all of the typical ‘baseball’ graphics I made, my fondest memories at the Giants was working with partnered brands to bring their visions to life within the ballpark. This included themed headshots for every player, animations for the scoreboard, social media graphics, and more. A sampling of my graphics can be seen here.
Backyard Baseball Headshots
Peanuts Headshots
1986 Team Headshots
Star Trek Headshots
Star Wars Headshots
Margaritaville Headshots
Graphics x Programming
In 2016, the Giants began using a DYVI switcher from EVS. This meant I had the opportunity to do even more for themed nights than I ever had before. I learned about the DYVI’s unique coding environment and was able to bring our shows to a new level. In this video you will see the graphics package I created for that year as well as for Star Wars, Pixar, and Marvel night in 2016.
Additional Artists and Programmers: Ben Dolinky & Justin Hui
Storytelling meets Baseball
We could have used the generic lineups for our players on themed nights, but where is the fun in that? We had been able to pull off synchronized ballpark animations with the Star Wars Fireworks show, so I knew there was more fun to be had. Working with brands like Pixar and Star Wars, we were able to bring our players into the vibrant worlds these studios created. Additional production artist: Bobby Scharff
Tools Used
Photoshop: Headshot illustration and design
Illustrator: Logo design for animation within C4D
After Effects: Motion design and animation
Cinema 4D: 3D modeling, animation, and rendering
Blaze Click Effects: Played all auxiliary content as well as headshots
EVS DYVI: Programmed and played animated scoreboard content